SGAME PRO - Gaming Trends



Hello everyone, in this new post I will introduce you about the project SGAME PRO, and for more details, let's just follow the following discussion:

OVERVIEW
With almost 20% YoY growth, the global mobile gaming market remains the stand out segment of the overall gaming market which itself is forecast to grow at a 3 year CAGR of 9.4% to $142bn. The main drivers behind this are increasing smartphone adoption, improving mobile internet connectivity and the ever growing number of high quality mobile games.

Mobile as the largest source of gaming revenue has paved the way for a new array of business models and integrated payment solutions ranging from subscriptions fee, pay-per-play, in-app purchase (IAP), royalty to premium account, upgrade remunerations and - most importantly - advertising in app (ADV).


Within this framework the free-to-play mode, with revenue derived from ADV and the sale of digital goods, has emerged as the dominant model. Supercell, the maker of mobile games Clash Royale™ and Clash of Clans™, generated $2.3 billion in sales in 2016, all coming from Players purchasing digital goods to compete with each other.

SINGLE PLAYER GAMES IN A MULTIPLAYER REVENUE WORLD
The mobile gaming market offers a wide variety of genres: action, board, arcade, sport, strategy, adventure and many more. The overwhelming majority of these games (78%) are only playable in single player mode, i.e. the Player can only indirectly compete by comparing scores on a leaderboard. Only 1 out of 5 games is currently playable in multiplayer mode, i.e. where Players can play the same game with other Players.


Publishers are well aware of this and would be eager to convert all single player games into multiplayer, however significant technical challenges arise. Dealing with network latency issues and movement prediction are difficult problems to solve once a game has been launched and is played on millions of devices.

THE MARKET OPPORTUNITIES
After almost 2 years of research and analysis, we have identified the following market needs that the Sgame Pro Platform will help resolve:


< ADDRESSING MARKET NEEDS >

Sgame Pro is a game aggregator and community where Players are rewarded in SGM by:

• Playing iOS and Android mobile games from the world’s best Publishers
• Challenging other Players
• Streaming their Challenges to millions of Players
• Taking part in targeted actions via a personalized Offer Wall

Players will be able to use SGM to redeem a large number of digital and physical goods on the internal Sgame Pro marketplace (hereinafter “Sgame Marketplace”) and on Publishers’ digital stores. In addition, Players will be able to transfer SGM from their internal Sgame Pro wallet (the “SWallet”) to their external ERC-20 compatible wallet (the “Personal Wallet”).

Building on the success of Sgame Pro’s Alpha version that rapidly achieved 50,000 users in 2017 with no marketing spend, a Beta version of the Sgame Pro Platform will be released in May 2018, with an extensive new features roadmap over the course of 2018

FOR PLAYERS
Sgame Pro’s core mission is to provide Players with an unparalleled user experience where they can play their favourite games while seamlessly ”mining” SGM tokens. In addition, Sgame Pro engages Players in entirely new ways such as by rewarding Players for LIVE streaming their gaming.



FOR PUBLISHERS
Sgame Pro offers Publishers a simple and innovative way to promote games. Publishers will have the option to reward Players with bonus payments in SGM, provide special rewards in Challenges as well as directly involve Sgame Pro’s Influencers.

Sgame Pro provides unparalleled access to key Influencers such as Pewdiepie (60mln followers), giving Publishers free global marketing. In addition, Sgame Pro offers Publishers an entirely new revenue stream as they will share with Sgame Pro the Challenge’s fees. To put this into context, in 2017 over 800 billion Challenges were played in multiplayer games. Clash Royale™, a multiplayer online battle arena, had over 42 billions Challenges during the past year.


FOR INFLUENCERS
Sgame Pro allows Influencers to monetize their followers through a referral system which generates an ongoing revenue stream for every lead, regardless of whether the lead remains an Influencer’s follower in the long-term.


FOR MERCHANTS
Sgame Pro provides an easy and cost effective way for Merchants to promote their products online through the sections Marketplace and Special offers:


< SGAME PRO KEY FEATURES >

CHALLENGES
Challenges are one of the core features of Sgame Pro, enabling Players to play in an Asynchronous Multiplayer mode games which were traditionally only single player. Public Challenges are matchmaked by Sgame Pro and let random Players of similar skill levels compete for a preset number of SGM, tied to the amount of SGM deposited on their SWallet. To ensure fairness, Sgame Pro has developed an opponent matching algorithm to match Players of similar skill levels based on their Win/Lose ratios. Private Challenges allows Players to challenge their friends, without using the matching algorithm, enabling them to wager any amount.


COMPARING PRIVATE AND PUBLIC CHALLENGES


LEADERBOARDS
A Leaderboard is a global ranking for a specific game, which allows Players to benchmark their performance versus other Players. Sgame Pro’s innovative approach consists of:

Leaderboards across iOS and Android: only via Sgame Pro can Players compete against other Players from both operating systems.

Leaderboards are rewarded: Players reaching new high scores or a specific goal are rewarded with SGM, driving increased Player engagement and longer playing times.

USER PROFILES


Every Player and every Influencer will have their own dedicated public User Profile area containing an overview of their scores, play times as well as other relevant Player information. In addition, the Profile contains the following information:

• Rank level
• Challenges statistics
• Live performance
• Games played
• SWallet balance
MARKETPLACE

The Sgame Marketplace lists prizes available for purchase from Merchant partners using SGM. The Marketplace offers a wide range of digital as well as physical goods.

REFERRALS
The Referrals section of Sgame Pro offers Players the ability to:

• Invite new Players to Sgame Pro in exchange for a portion of the SGM generated by them

• Receive a welcome bonus in SGM for joining Sgame Pro

The Referrals system is designed to generate viral growth, and be particularly appealing to Influencers who can use their high profile social media accounts to publicize Sgame Pro.


A growing number of online players are building their fan base through live streaming. The Live feature offers Players a state-of-the-art, yet affordable streaming solution for mobile gaming.

Donations are one of the main sources of income in the live streaming world.
Sgame Pro enables fans to show their support through SGM transfers to their favorite Players during Live sessions, a feature that is becoming extremely innovative into mobile gaming.

OTHER FEATURES
• Developer Area: Sgame Pro is developing an extensive Developer Area, dedicated to helping independent developers test and promote new mobile games and concepts. Developers will be required to pay a subscription fee in SGM.

• Messaging: in order to leverage even further the social element created by the Challenges concept, the Platform will contain a comprehensive messaging system for Player to Player communication.

• Anti-cheating: Sgame Pro has integrated a sophisticated anti-fraud system designed to catch a wide range of bad actors including but not limited to: bots, automated tapping, fake users and multiple accounts.


< SGM TOKEN ECONOMY >
The SGM token lies at the very heart of Sgame Pro, serving as a medium of exchange within the Sgame Pro ecosystem. The token is a utility token based on the ERC-20 standard, enabling Sgame Pro to fully leverage the Ethereum ecosystem and easily integrate with the existing infrastructure (i.e. wallets & exchanges).


0.Sgame Pro Fiat’s revenues derive from: Advertising, Big Data, Spotlight, Offers Wall and promotions in the marketplace.

1.Sgame Pro rewards players from the SGM Reserve based on activities completed by them.
2.Players challenge each other and wager SGM.
3.On the amount wagered during the Challenge Sgame Pro and Publisher receive an SGM fee.
4.Players can use SGM to buy digital goods in the Publisher’s stores or in the Sgame Marketplace.
5.Sgame Pro buys SGM on the market to refill its SGM Reserve.
6.Publishers can exchange SGM or buy promotions for their games on Sgame Pro.

TRANSACTION MODEL
Given the high volume of transactions required by the Sgame Pro Platform, the chosen initial architecture minimizes the need for OnChain transactions while maximizing transaction throughput. The Sgame Pro architecture is initially built in a hybrid manner whereby SGM flow inside the Platform is OffChain so that the actual Ethereum network’s limitations (i.e. confirmation times, congestion, transaction costs) do not impede the Platform’s day-to-day functioning. In the future once these limitations are overcome, it is entirely feasible that the Sgame Pro could be moved fully OnChain.

All SGM rewarded to Players will initially be deposited to the Player’s internal SWallet on Sgame Pro. Players will be able to immediately use SGM from their SWallet to perform all the Sgame Pro ecosystem transactions at no costs or wait times.The Player has full control over when SGM are transferred from his SWallet to his Personal Wallet that is ERC-20 compatible wallet. Players may withdraw SGM from their SWallet, however they can only be used on the Platform once they are transferred back to their SWallet. For Publishers, we will provide open-sourced plugins, APIs and software development kits (SDKs), to enable Players to purchase digital goods using SGM.

PROOF OF PLAY PROTOCOL
One of Sgame Pro’s major technical innovations is the advent of the Proof of Play protocol. Proof of Play is the mechanism by which Sgame Pro determines consensus as to whether enough ‘play’ has been performed to mine a “Play-Block”, releasing the associated SGM block reward to the Player. This works similarly to Proof of Work where computational effort by miners is rewarded.


Play-Block
Play-Blocks are defined as a set of actions that, if completed, generate a block reward in SGM. Play-Blocks vary by level, which determines the amount of ‘play’ required and the size of the SGM block reward.

Initially there will be two types of actions in a Play-Block:
Time Actions;
Offer Wall Actions.
Sgame Pro determines the value of Play-Blocks, which may fluctuate over time, but the Player will always know the SGM block reward size in advance.

Time Actions
Time Actions refer to the time spent playing, expressed in seconds, necessary to achieve the Proof of Play. The necessary conditions to complete this type of action can be summarized as the completion of a number of seconds t spent playing, formally:


defines the necessary condition to complete a Time type action for a Play-Block of level i, t defines the total playing time for Player j, expressed in seconds, that needs to be higher or equal to the threshold, defined for a Play-Block of level i. All time spent exceeding the threshold for the current Play-Block then count towards the completion of the next Play-Block.

Offer Wall Actions
Offer Wall Actions refer to the completion of actions suggested by the Sgame Pro Offer Wall, such as downloading an app or participating in a survey. Formally:



defines the necessary condition to complete an Offer Wall-type action for a level i Play-Block, in which all activities of subset V in which all the activities in the Offer Wall of a given type have been successfully executed. In order to provide the most flexibility to its Players, Sgame Pro will not require that specific actions be completed, but instead a number of actions.

Proof of Play Definition

The Play-Block formal definition is:


Proof of Play Flow
By completing the actions required by the Play-Block, i.e. by completing the Proof of Play, the user is immediately rewarded SGM on his SWallet (OffChain).
In turn, those SGM can be used on Sgame Pro or otherwise transferred to a Personal Wallet (OnChain).


SGM LIQUIDITY RESERVE
Sgame Pro will maintain a SGM liquidity reserve (“SGM Reserve”) to manage outflows/inflows to/from Sgame Pro participants, which are expected to grow inline with the number of Players. This SGM Reserve will initially be equal to 23.7% of the SGM Total Supply, and Sgame Pro will aim to maintain it at least at 10% during its normal course of business, buying back SGM on exchanges as and when needed. The management of the SGM Reserve will be at the discretion of the Sgame Pro’s management team.

Sgame Pro will maintain full control over the amount of SGM rewarded through Proof of Play, and will make this information available in the app to each Player. The Play-Block reward amounts in SGM will be adjusted periodically to reflect the underlying SGM token’s price fluctuations, aiming to ensure a near constant value of Player earnings in Fiat.


ROADMAP


TEAM



ADVISORS



PARTNERS


Here are the reviews I present to you all in finding information and knowing the SGAMEPRO project currently being run by their team, if there is any lack of explaining this article, do not worry, I have set up a link for you to get accurate information. information and of course you will be able to talk directly with or their team, at the link.

For more information and join SGAMEPRO's social media today please follow the following sources:

★ Website: https://sgamepro.io/
★ Telegram: https://t.me/sgamepro


Username: Vinarianty05
Profile: https://bitcointalk.org/index.php?action=profile;u=1548200

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